Plasma Blades

Plasma blades rely on the power of plasma to provide exceptional cutting power, resulting in what’s considered the superior hand-to-hand weapon in the P.A. Plasma blade varieties include: Plasma Edges, Lances, Daggers, and others.

Characteristics of all Plasma Blades
While designs vary, all Plasma blades have these characteristics:


 * 1) Reaction chamber built into the handle, beneath the blade.
 * 2) Magnetic field generator above the reaction chamber.
 * 3) Metal blade with vents to leak the plasma in a sheath around the blade.

The density and color of the plasma are determined by the base element. Generally, the higher the element in the Periodic Table, the rarer and most powerful the blade, hence, Helium plasma blades are most common.

The plasma is activated by a button or switch usually located on the handle. On activation, the reaction chamber phase changes the element to plasma and passes it through the vents in the blade. The magnetic field, also activated by the button, holds the plasma in a shape generally matching that of the blade.

All plasma blades have a finite amount of charge before the blade requires time to recharge and build back up the atoms of plasma needed to fill the blade.

Plasma Edges
Plasma Edges are the most common type of plasma blade in the P.A., favored by The Shard on Vastire and many other elite forces. The shape of Plasma Edges can vary greatly, from short swords to broadswords, cutlasses, curved blades, and thin blades like rapiers.

Plasma Edges frequently have elaborate designs for the hilt and handle, hearkening back to famous swords of old. They are sometimes named, depending on the craftsman.

Plasma Lances
Plasma Lances consist of long handles with short, curved blades, between one and two feet, on one end. They are designed for users to be able to keep their distance from targets, which make them especially useful when fighting larger beasts or more skilled combatants.

Plasma Daggers
Plasma Daggers are short and easy to conceal. They usually have short charges, intended for direct missions as opposed to drawn out combat.